IHipTextureRegion.setRegion

The UV coordinates passed are divided by the current texture width and height

  1. void setRegion(float u1, float v1, float u2, float v2)
  2. void setRegion(int width, int height, uint u1, uint v1, uint u2, uint v2)
  3. void setRegion(uint u1, uint v1, uint u2, uint v2)
    interface IHipTextureRegion
    final
    void
    setRegion
    (
    uint u1
    ,
    uint v1
    ,
    uint u2
    ,
    uint v2
    )

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