hipreme_engine v1.0.14 (2023-12-23T18:43:10Z)
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IHipTextureRegion.setRegion
hip
api
renderer
texture
IHipTextureRegion
The UV coordinates passed are divided by the current texture width and height
void
setRegion
(float u1, float v1, float u2, float v2)
void
setRegion
(int width, int height, uint u1, uint v1, uint u2, uint v2)
void
setRegion
(uint u1, uint v1, uint u2, uint v2)
interface
IHipTextureRegion
final
void
setRegion
(
uint
u1
,
uint
v1
,
uint
u2
,
uint
v2
)
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hip
api
renderer
texture
IHipTextureRegion
functions
getHeight
getRegion
getTexture
getTextureHeight
getTextureWidth
getVertices
getWidth
isFlippedX
isFlippedY
setFlippedX
setFlippedY
setRegion
setTexture
The UV coordinates passed are divided by the current texture width and height